PL | EN

Virtual storm chasers and the ups and downs of the game industry

Virtual storm chasers are using Microsoft Flight Simulator to observe Hurricane Laura. “Flight Simulator,” a video game released recently for PC, streams the entire planet Earth in real-time, feeding in weather data from Swiss-based meteorological service Meteoblue, Azure AI cloud system and geographical details from Bing Maps. Even though it lacks perfect accuracy, the simulator brought not only players’ attention but scientists as well.

Video game makers and publishers will probably consider 2020 the best year in history as the sector is booming during the coronavirus pandemic. The number of players rose by millions, and spending grew over 30 percent, a change seen also in the price of stocks as companies from the industry gained on average 40 percent. The biggest publishers: Nintendo, Activision Blizzard and Sony, dominated the market.

Profit margins ignited the conflict between Apple, Google and Epic Games. The latter is known for Fortnite, a game played by 350 million people worldwide as well as Unreal Engine, the tool that helps independent game developers to create high-quality products with low costs. Recently, Epic Games implemented a feature to let users make in-app purchases directly, rather than using Google and Apple’s in-app purchase system, which charges commissions of 30%. In response both companies withdrew Fortnite from sales and on Friday Apple terminated Epic Games’ account, effectively banning creators of one of the most popular games in history from its store. Epic Games is now suing Apple and Google over this. The growing market for games comes with a reminder of problems among those who create them. Many feel exploited and discriminated against in their work environment. Among the issues are frat-mentality, hostility towards women, and so-called ‘permatemps’ – employees who work the same hours as their full-time colleagues but lack benefits and job security. Another issue is “crunch time”: when a game is delayed teams are working extra hours, sometimes for months, without compensation.

More about: WorldUSA
Read also
Hyperloop, AI financial advisor and “internet” record
Hyperloop, AI financial advisor and “internet” record
A European test centre for Hyperloop, a futuristic transport technology based on capsules moving at around 700 km/h through reduced-pressure tunnels, has been opened in Veendam, the Netherlands. The 420-metre-long tunnel is intended to serve as a space for developing this technology over the next few years. The centre’s director, Sascha Lamme, expects that by […]
Super-efficient photovoltaics and green energy batteries
Super-efficient photovoltaics and green energy batteries
Electricity suppliers in the US are incorporating lithium-ion batteries into solar and wind projects to store electricity in large quantities. These batteries are designed to maintain a steady flow of electricity even when there is no wind or sun. The US is the second-largest electricity storage market in the world, after China. The total capacity […]
The new wave of lesbian cinema and harassment in European film and music
The new wave of lesbian cinema and harassment in European film and music
Film critics have praised the latest wave of lesbian cinema as shameless, funny, amoral, and filled with sexuality. This genre includes films such as the romantic thriller “Love Lies Bleeding”, the road movie “Drive-Away Dolls”, “Bottoms”, a buddy comedy set in high school, and “Blue Jean”, a film about a lesbian PE teacher in the […]
E-crimes in e-business and ways to fight e-fraud
E-crimes in e-business and ways to fight e-fraud
Counterfeiting products and selling them on the internet is a violation of the interests of both large companies and small entrepreneurs. Dishonest companies often operate from abroad and steal original product ideas to sell their own versions of the products. This issue has been growing since the pandemic and the e-commerce boom, according to lawyer […]
Sustainable living: second-hand fashion, 3D wood and new EU regulations
Sustainable living: second-hand fashion, 3D wood and new EU regulations
Wood processing generates a significant amount of waste each year. In the USA, for example, 18 million tonnes of waste are produced annually, out of which over 12 million tonnes end up in landfills. However, researchers have discovered a way to repurpose some of this waste into “wooden ink”, which can be used to 3D […]
Previous issues